
You have to form a group of six players by actually talking to them, so hopefully you’ve kept your friends list populated. The raid, Wrath of the Machine, is the main attraction, and requires some premeditation.

It’s called the Wretched Eye, and true to its name, the final boss wields a gruesome rifle rigged with a Ogre‘s eyeball that shoots lasers. In short, after you beat the story, the ever-involving chase for better loot begins in earnest.Īs before, you can do the new strike with random players just by queuing up. As soon as you’re done with it, expect to be gradually goaded in a dozen different directions, with quests guiding you toward the stuff that actually matters in Destiny: the raid, the strikes, the PvP. As is typical with Destiny, the campaign is just a flashy preamble to the core experience.

There’s also a new competitive multiplayer mode that’ll feel downright familiar if you play Call of Duty, and three new PvP maps.įraming it all is a campaign – brief at around two hours or so – that delves into Rise of Iron‘s backstory. No huge surprises when it comes to the spread: there’s a six-player raid (details are scant, but it drops on Friday, 9/23), an open-world sandbox zone, and a three-player strike (in addition to two old ones that have been retooled). In terms of sheer quantity of stuff, Bungie puts Rise of Iron halfway between last year’s House of Wolves and The Taken King, the biggest, most recent expansion.
